Download scripts/render_ambient.py from gvecchio/MatSynth: direct link, hf CLI and curl.
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- Download file 3.91 kB
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https://huggingface.co/datasets/gvecchio/MatSynth/resolve/main/scripts/render_ambient.py
- Command line
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hf download hf://datasets/gvecchio/MatSynth/scripts/render_ambient.py
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curl -L -o render_ambient.py https://huggingface.co/datasets/gvecchio/MatSynth/resolve/main/scripts/render_ambient.py
3.91 kB
| import math | |
| import random | |
| import sys | |
| from pathlib import Path | |
| import bpy | |
| argv = sys.argv | |
| argv = argv[argv.index("--") + 1:] # get all args after "--" | |
| dset_dir = Path(argv[0]) | |
| def create_node_once(nodes, name, location=(0,0)): | |
| existing = nodes.get(name) | |
| if existing is not None: | |
| return existing | |
| new_node = nodes.new('ShaderNodeTexImage') | |
| new_node.name = name | |
| new_node.location = location | |
| return new_node | |
| def load_map_image(node, img_path, name, colorspace="sRGB"): | |
| existing = bpy.data.images.get(name) | |
| if existing is not None: | |
| bpy.data.images.remove(existing) | |
| node.image = bpy.data.images.load(img_path) | |
| node.image.colorspace_settings.name = colorspace | |
| node.image.name = name | |
| bpy.context.scene.render.image_settings.file_format = "PNG" | |
| material = bpy.data.materials.get("BSDFPlane") | |
| # Set node tree editing | |
| material.use_nodes = True | |
| nodes = material.node_tree.nodes | |
| # Compositing nodes | |
| scene = bpy.context.scene | |
| scene.render.use_compositing = True | |
| # Get output nodes | |
| p_out = nodes['Principled Output'] | |
| # Get principled BSDF node | |
| bsdf_node = nodes.get("Principled BSDF") | |
| normal_map_node = nodes.get("Normal Map") | |
| displacement_node = nodes.get("Displacement") | |
| scale_node = nodes.get("Scale") | |
| # Get background node | |
| bg_node = bpy.data.worlds['World'].node_tree.nodes["Background"] | |
| # Get camera | |
| obj_camera = bpy.data.objects["Camera"] | |
| # Get the camera data block | |
| camera_data = obj_camera.data | |
| for item_bc in [x for x in dset_dir.glob("**/basecolor.png")][:]: | |
| item = item_bc.parent | |
| if (item/"renders/passes").exists() and len(list(Path(item/"renders/passes").glob('*'))) == 10: | |
| continue | |
| # Clear orphan data | |
| bpy.ops.outliner.orphans_purge() | |
| # Set maps paths | |
| basecolor_path = str(item/"basecolor.png") | |
| normal_path = str(item/"normal.png") | |
| roughness_path = str(item/"roughness.png") | |
| metallic_path = str(item/"metallic.png") | |
| height_path = str(item/"displacement.png") | |
| # Setup nodes | |
| basecolor_node = nodes.get("Base Color") | |
| load_map_image(basecolor_node, basecolor_path, name="BaseColor") | |
| normal_node = nodes.get("Normal") | |
| load_map_image(normal_node, normal_path, name="Normal", colorspace="Non-Color") | |
| roughness_node = nodes.get("Roughness") | |
| load_map_image(roughness_node, roughness_path, name="Roughness", colorspace="Non-Color") | |
| metallic_node = nodes.get("Metallic") | |
| load_map_image(metallic_node, metallic_path, name="Metallic", colorspace="Non-Color") | |
| height_node = nodes.get("Height") | |
| load_map_image(height_node, height_path, name="Height", colorspace="Non-Color") | |
| scale_node = nodes.get("Scale") | |
| # Set render settings | |
| render_folder = item/"renders/passes" | |
| render_folder.mkdir(exist_ok=True, parents=True) | |
| for hdri_i in range(5): | |
| env_node = bpy.data.worlds['World'].node_tree.nodes[f"Env {hdri_i}"] | |
| bpy.data.worlds['World'].node_tree.links.new(env_node.outputs['Color'], bg_node.inputs['Color']) | |
| bpy.data.worlds['World'].node_tree.nodes[f"HDRIRotation"].outputs[0].default_value = random.random() * math.pi * 2 | |
| for render_pass in ["diffuse", "glossy"]: | |
| if render_pass == "diffuse": | |
| scene.node_tree.nodes.active = scene.node_tree.nodes["DiffusePass"] | |
| scale_node.outputs[0].default_value = 1.0 | |
| camera_data.type = 'ORTHO' | |
| elif render_pass == "glossy": | |
| scene.node_tree.nodes.active = scene.node_tree.nodes['GlossyPass'] | |
| scale_node.outputs[0].default_value = 0.0 | |
| camera_data.type = 'PERSP' | |
| # Render | |
| bpy.context.scene.render.filepath = str(render_folder/f"render_{hdri_i:02d}_{render_pass}.png") | |
| bpy.ops.render.render(write_still=True) | |
| # Execution command: blender.exe -b .\render_ambient.blend -P .\render_ambient.py -- ..\maps |