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| license: mit | |
| ## Bibtex | |
| ``` | |
| @article{greff2021kubric, | |
| title = {Kubric: a scalable dataset generator}, | |
| author = {Klaus Greff and Francois Belletti and Lucas Beyer and Carl Doersch and | |
| Yilun Du and Daniel Duckworth and David J Fleet and Dan Gnanapragasam and | |
| Florian Golemo and Charles Herrmann and Thomas Kipf and Abhijit Kundu and | |
| Dmitry Lagun and Issam Laradji and Hsueh-Ti (Derek) Liu and Henning Meyer and | |
| Yishu Miao and Derek Nowrouzezahrai and Cengiz Oztireli and Etienne Pot and | |
| Noha Radwan and Daniel Rebain and Sara Sabour and Mehdi S. M. Sajjadi and Matan Sela and | |
| Vincent Sitzmann and Austin Stone and Deqing Sun and Suhani Vora and Ziyu Wang and | |
| Tianhao Wu and Kwang Moo Yi and Fangcheng Zhong and Andrea Tagliasacchi}, | |
| booktitle = {Proceedings of the IEEE Conference on Computer Vision and Pattern Recognition (CVPR)}, | |
| year = {2022}, | |
| } | |
| ``` | |
| # Kubric | |
| A data generation pipeline for creating semi-realistic synthetic multi-object | |
| videos with rich annotations such as instance segmentation masks, depth maps, | |
| and optical flow. | |
| ## Motivation and design | |
| We need better data for training and evaluating machine learning systems, especially in the collntext of unsupervised multi-object video understanding. | |
| Current systems succeed on [toy datasets](https://github.com/deepmind/multi_object_datasets), but fail on real-world data. | |
| Progress could be greatly accelerated if we had the ability to create suitable datasets of varying complexity on demand. | |
| Kubric is mainly built on-top of pybullet (for physics simulation) and Blender (for rendering); however, the code is kept modular to potentially support different rendering backends. | |
| ## Getting started | |
| For instructions, please refer to [https://kubric.readthedocs.io](https://kubric.readthedocs.io) | |
| Assuming you have docker installed, to generate the data above simply execute: | |
| ``` | |
| git clone https://github.com/google-research/kubric.git | |
| cd kubric | |
| docker pull kubricdockerhub/kubruntu | |
| docker run --rm --interactive \ | |
| --user $(id -u):$(id -g) \ | |
| --volume "$(pwd):/kubric" \ | |
| kubricdockerhub/kubruntu \ | |
| /usr/bin/python3 examples/helloworld.py | |
| ls output | |
| ``` | |
| Kubric employs **Blender 2.93** (see [here](https://github.com/google-research/kubric/blob/01a08d274234f32f2adc4f7d5666b39490f953ad/docker/Blender.Dockerfile#L48)), so if you want to inspect the generated `*.blend` scene file for interactive inspection (i.e. without needing to render the scene), please make sure you have installed the correct Blender version. | |
| ## Requirements | |
| - A pipeline for conveniently generating video data. | |
| - Physics simulation for automatically generating physical interactions between multiple objects. | |
| - Good control over the complexity of the generated data, so that we can evaluate individual aspects such as variability of objects and textures. | |
| - Realism: Ideally, the ability to span the entire complexity range from CLEVR all the way to real-world video such as YouTube8. This is clearly not feasible, but we would like to get as close as possible. | |
| - Access to rich ground truth information about the objects in a scene for the purpose of evaluation (eg. object segmentations and properties) | |
| - Control the train/test split to evaluate compositionality and systematic generalization (for example on held-out combinations of features or objects) | |
| ## Challenges and datasets | |
| Generally, we store datasets for the challenges in this [Google Cloud Bucket](https://console.cloud.google.com/storage/browser/kubric-public). | |
| More specifically, these challenges are *dataset contributions* of the Kubric CVPR'22 paper: | |
| * [MOVi: Multi-Object Video](challenges/movi) | |
| * [Texture-Structure in NeRF](challenges/texture_structure_nerf) | |
| * [Optical Flow](challenges/optical_flow) | |
| * [Pre-training Visual Representations](challenges/pretraining_visual) | |
| * [Robust NeRF](challenges/robust_nerf) | |
| * [Multi-View Object Matting](challenges/multiview_matting) | |
| * [Complex BRDFs](challenges/complex_brdf) | |
| * [Single View Reconstruction](challenges/single_view_reconstruction) | |
| * [Video Based Reconstruction](challenges/video_based_reconstruction) | |
| * [Point Tracking](challenges/point_tracking) | |
| Pointers to additional datasets/workers: | |
| * [ToyBox (from Neural Semantic Fields)](https://nesf3d.github.io) | |
| * [MultiShapeNet (from Scene Representation Transformer)](https://srt-paper.github.io) | |
| * [SyntheticTrio(from Controllable Neural Radiance Fields)](https://github.com/kacperkan/conerf-kubric-dataset#readme) | |
| ## Disclaimer | |
| This is not an official Google Product | |