ExeWorldBench: Benchmarking Code-Based Executable 3D World Modeling Paper • 2610.15166 • Published Oct 10 • 44
WorldMemBench: A Comprehensive Benchmark for Memory of Video World Models Paper • 2610.19063 • Published 29 days ago • 13
WorldCast: Exploring Intelligent Visual Generation in World State Prediction Paper • 2610.20731 • Published 28 days ago • 34
VLA-Δ: Learning Physical State Transition for Vision-Language-Action Models Paper • 2610.21306 • Published 27 days ago • 17
InfiniSplat v2: Analyzing and Improving Feed-Forward 3DGS from Any Views Paper • 2610.20341 • Published 28 days ago • 26
VideoJev: System One Model for Video Understanding and Interaction Paper • 2610.18615 • Published 29 days ago • 85
ViSkill: Reinforcing VLM Agents with Evolving Visual-Native Skills Paper • 2610.12403 • Published Oct 8 • 13
SpaceCast-Bench: Evaluating Predictive Spatial Reasoning in Vision-Language Models Paper • 2610.12402 • Published Oct 8 • 9
HybridCUA: Learning to Orchestrate GUI and CLI for Computer-Use Agents Paper • 2609.38008 • Published Sep 29 • 25
PaperGym: Rubric-Centered Evolution for Research-Plan Generation Paper • 2608.31119 • Published Aug 31 • 32
Agent-G^2: Gaussian Guidance for Agentic Reinforcement Learning Paper • 2608.23318 • Published Aug 24 • 32
AutoDesign: Meta-Harness Optimization for Long-Horizon Agentic Design Paper • 2608.13560 • Published Aug 13 • 60
InfiniSplat: Implicit Gaussian Decoding for Large-Baseline Monocular View Synthesis Paper • 2608.02437 • Published Aug 3 • 75
VideoCoCo: Code-as-CoT for Physically-Consistent Video Generation via an Agentic Dual-Engine System Paper • 2607.27380 • Published Jul 29 • 55
Show, Don't Tell: Evaluating Spatial Cognition in Generative Pixels Rather Than LLM Text Paper • 2607.21072 • Published Jul 23 • 20
SEED: Self-Evolving On-Policy Distillation for Agentic Reinforcement Learning Paper • 2607.14777 • Published Jul 16 • 104